06/02/06

New Dawn of War WTP Texture Tool

Permalink 10:53:58 am, Categories: Dawn of War, 215 words  

Following on from the announcements of the Command Line SGA Extractor, I have now managed to understand another file format and create an extractor and compiler for it!

It was a bit of a fight, especially since University has so far taught me nothing that is useful at this level, but the Dawn of War Texture Tool v1.1 can now successfully extract and compile any WTP file.

Although Beroc's tool was previously available for this, it didn't correctly handle non-square WTP textures (like the Space Marine Scouts) or textures with banners on. The Texture Tool can both compile and extract textures of any size (well, 512x512 and 512x256 and 128x128, other sizes haven't been specifically checked, but should work), textures with badges on, textures with banners on, or textures with both a badge and a banner on. There aren't many of the latter around, but the engine does handle it, so the tool does too!

So, if you're making skins for Dawn of War and want to recompile banner textures or Scout skins, the Dawn of War Texture Tool v1.1 should be able to handle it all.

Later releases will include RSH and RTX compilation and extraction, plus other features previously found, or not found but desired, in Beroc's WTP Tool and Spooky's RSH Viewer.

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