Changes between Version 8 and Version 9 of Development/FileFormats


Ignore:
Timestamp:
07/06/10 20:37:12 (10 years ago)
Author:
ibboard
Comment:

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  • Development/FileFormats

    v8 v9  
    1616 * Army
    1717
    18 Each has a different file extension as standard, although that isn't enforced at loading time and any file that looks like a Game System file will be attempted to be loaded. The method used to identify a file format is a modification of the "[http://en.wikipedia.org/wiki/Magic_number_(programming)#Magic_numbers_in_files magic number]" that checks the comment section of the Zip file for a required string. Each file must then contain at least a specific file with data for the file type specified by the comment string for it to be loaded.
     18Each has a different file extension as standard, which just involves renaming the .zip file (Windows users should note that you will need to show extensions in Explorer to do this, but this is good security practice anyway). The files were originally designed to be identified using a modification of the "[http://en.wikipedia.org/wiki/Magic_number_(programming)#Magic_numbers_in_files magic number]" system that checked the comment section of the Zip file for a required string. After some user testing this was dropped as an unnecessary complication and so all files must now have the correct file extension.
    1919
    2020=== Game System Files ===